T E S S E O P E

In 1956 Debord defined the dérive as a way of exploring the territory free from pre-established paths and the basis of Psychogeography (study of the effects of geography on the psyche).  Starting from this concept, the idea of ​​studying, vice versa, the effects of the psyche on geography, giving life to an imaginary space where real shapes mix with apparently right but "impossible" materials.  ​​​​​​​

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Covered in fabric, Tesseope is a virtual reality game where my childhood dream becomes real: walking on the fluttering fabrics flying outside the grandmother's sewing room. 

Tesseope investigates the possibilities of video games as exploration and therefore dérive: a timeless space in which there is no sequencing, leaving those who play free to choose when and where to go, making a dérive into my dérives.

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